I’ve been watching “Invincible”on Amazon Prime Video for the past couple weeks, and I’ve been loving it. It’s based on a 2003 comic series by “The Walking Dead” creator Robert Kirkman.

It focuses on Mark Grayson, a high-schooler who is the son of this universe’s Superman, Omni-Man. Mark is just now unlocking his superpowers, and is sort of a street level superhero, calling himself Invincible.

It’s both super violent yet a touching, coming-of-age story that I think Kirkman fans would enjoy greatly.

One of my favorite aspects about “Invincible” is the fact that it’s fully animated. “Invincible” feels like a love letter to superheroes due to the animation quality. It makes me nostalgic for the old “Justice League of America” show.

Yes, the violence is a lot more extreme than the Marvel and DC shows that aired back in the day, and the fact that it’s animated speaks volumes for the state of animated entertainment.

Much of adult entertainment are raunchy comedy shows like “Family Guy”or “Big Mouth,” and I do not think storytellers and producers are taking advantage of all the benefits and opportunities animation can give them.  

Before “Invincible,” “Castlevania” is another good example of adult entertainment meant for a mature audience.

It’s based on the Konami series of the same name and focuses on Trevor Belmont and his allies fighting demons in an impactful fashion.

While not as violent as “Invincible,” the action in “Castlevania” feels really realistic even for being animated.

What makes it a good series to animate is the fact there are so many different monsters or demons that the Belmont’s have to face in the games, and if they had a live action show, they’d need to use CGI to make the majority of the show work.

By using animation, they can go above and beyond with the action sequences because they won’t be bound by stunts, extra takes, or other means of live action production.  

Thinking about it now, animation suits many fast-paced, action-oriented shows over live action.

Take Japanese anime for example, one of the biggest forms of action animation and I haven’t even covered it yet.

However, I am focusing on western adaptations. Anime is a whole culture by itself, and production wise, the ratio between adaptations and animation is few and far between in the western world.

DC has been pretty good about making animated adaptations for many classic “Batman” stories and even has made a bunch of original animated movies as well. Marvel has been severely lacking in the animation department recently; they’re mostly focusing on live-action material.

Besides Marvel and DC, there haven’t been many adaptations for comics. “Invincible” was originally published by Image Comics, and so was “The Walking Dead.” So far, both of those have been pretty popular at one point or another.

“Saga” was also published by Image, and I think it would be pretty neat if it were animated. It doesn’t even need to be drawn animation either.  

In video games, CGI makes up the whole experience, through gameplay and especially through cutscenes.

In fact, “Resident Evil” is getting a Netflix show in that exact format. The show, “Resident Evil: Infinite Darkness” is being made 100% using CGI. So, the backgrounds, characters and monsters will all be in the same style.

It’s being animated by TMS Entertainment, which has some serious talent attached to it. They’ve done some “Lupin III”movies and some “Detective Conan” films as well.

They were all hand drawn, but they recently made a “Lupin III”movie called “Lupin III: The First”that was pure CGI, and it looks amazing. If anyone were to make a CGI adaptation for a video game, I would’ve chosen them.

Entertainment can vary in different shapes. To keep mature animation in the bounds of adult comedy is a crime, and hopefully more mature shows are made in an animated format.